![]() Magic Initiate ( Feat) – By choosing Sorcerer, Warlock, or Wizard as the class spell list, you can choose Witch Bolt as the spell you can cast once per day, along with two cantrips from the chosen list.Eldritch Knight ( Fighter Subclass) – Similar to above, this Fighter subclass can choose spells from the Wizard list and can choose Witch Bolt as one of their spells as it matches their evocation restriction.Arcane Trickster ( Rogue Subclass) – This Rogue can choose spells from the Wizard spell list, and can choose Witch Bolt as one of their unrestricted spells as early as 3rd level.Sorcerer, Warlock, Wizard – These classes get Witch Bolt on their spell lists natively.If the idea of becoming a Sith lord interests you, then don’t worry! There’s a surprisingly long list of ways you can unlock unlimited power: ![]() That doesn’t mean you can’t use it, fun is an important part of the game, and it isn’t all about numbers! How can you get Witch Bolt? Witch Bolt will, however, rarely be an optimal choice once you get to 4th level and beyond. A Sorcerer using Twinned Spell could snare two creatures in the automatic damage, a War Wizard could use one of their Power Surges on the automatic damage to bump it up, and so on. Now, if the idea of looking like a Sith Lord is appealing to you, or you consistently roll bad enough that you dread having to make attacks but love the idea of the automatic damage, this spell can be improved somewhat. The upscaling for the attack’s damage is nice, an additional d12 per level of the spell slot isn’t bad at all, but the lack of scaling for the automatic damage makes this spell a terrible use of your action from 5th level, where your cantrips will scale and be competitive or better in damage. The initial damage of the spell attack and the ability to do that damage again without another attack are actually pretty good in the early levels. Simply put, not really beyond level 3 or 4 due to how it scales and how the spell will end early if you use your action for anything but triggering the follow-up damage. For example, a 3rd level casting of Witch Bolt would deal 3d12 lightning damage, but the automatic damage that follows would remain 1d12. ![]() If you cast this spell with a 2nd level or higher spell slot, the lightning damage of the initial attack increases by 1d12 for every level above 1st. ![]() However, the spell ends early if you use your action to do anything besides this automatic damage. If hit, the creature takes 1d12 lightning damage, and for the next minute as long as you maintain concentration, you can spend an action to deal 1d12 lightning damage to the target again without needing to make another attack. It takes an action to cast, the caster making a ranged spell attack against a creature within 30 feet when they do so. It requires a vocal, somatic, and material component, with the latter being a twig from a lightning-struck tree. 289) is a 1st level evocation spell, which is only natively available to Sorcerers, Warlocks, and Wizards. ![]()
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